Spiel für das Medientheater HBK Saar, Teil des Projektes "Fun Palace" (Reupload der Repository von 2017)
Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.

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  1. //what does a cool button need?
  2. //either trigger or bang
  3. //bang: call a function on click
  4. //trigger: toggle a boolean on click
  5. //image
  6. Button[] button = new Button[3];
  7. void setup() {
  8. size(300, 300);
  9. button[0] = new Button(10, 10, 100, 100, "Button8.png", "print");
  10. button[1] = new Button(200, 100, 100, 100, "Button1.png", "switchdoormovie");
  11. button[2] = new Button(200, 100, 100, 100, "Button1.png", "toggle random movement");
  12. fill(255);
  13. }
  14. void draw() {
  15. background(0);
  16. for (int i = 0; i < button.length; i++) {
  17. button[i].display();
  18. }
  19. }
  20. void mousePressed() {
  21. for (int i = 0; i < button.length; i++) {
  22. if (button[i].hover())
  23. button[i].clicked();
  24. }
  25. }
  26. class Button {
  27. int x, y, w, h;
  28. String WhatToDo;
  29. PImage img;
  30. boolean hover() {
  31. if (mouseX > x && mouseX < x + w &&
  32. mouseY > y && mouseY < y + h) {
  33. return true;
  34. } else {
  35. return false;
  36. }
  37. }
  38. Button(int X, int Y, int W, int H, String Img, String WTD) {
  39. x = X;
  40. y = Y;
  41. w = W;
  42. h = H;
  43. img = loadImage(Img);
  44. WhatToDo = WTD;
  45. }
  46. void clicked() {
  47. if (WhatToDo.equals("color")) {
  48. //call color functions shizzle
  49. } else if (WhatToDo.equals("print")) {
  50. println("Clicked!");
  51. } else if (WhatToDo.equals("something")){
  52. } else if (WhatToDo.equals("movieToggle5")){
  53. // layers[5].togglePlay():
  54. }
  55. }
  56. void display() {
  57. image(img, x, y, w, h);
  58. }
  59. }