From 1e3749f79a7b32dbfd6ab367cf6a91057d40a2a3 Mon Sep 17 00:00:00 2001 From: Victor Giers Date: Sun, 5 Jan 2020 08:49:50 +0100 Subject: [PATCH] =?UTF-8?q?=E2=80=9EREADME.md=E2=80=9C=20=C3=A4ndern?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 011644f..751a325 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ # Double-click any 3D file to open it in Blender 2.8 You can run `blender-launcher.sh` like you can run the `blender` binary. -I'm using `/home/giers/.local/bin/blender-launcher.sh %f` as launcher command for Blender 2.81a in Linux Mint 19.3. Note that `~` won't work in a .desktop file. Put the .desktop file in `~/.local/share/applications` if it didn't go there automatically after creating it. +I'm using `/home/giers/.local/bin/blender-launcher.sh %f` as launcher command for Blender 2.81a in Linux Mint 19.3. Note that `~` won't work in a .desktop file. Put the .desktop file in `~/.local/share/applications` if it didn't go there automatically after creating it. Put `blender-launcher.sh` and `blender_2.8_import_3dobjects.py` in `~/.local/bin`. Blender is expected to be in `~/.local/share/blender`, you can change that path in the .sh. ## How to set MIME-Types and respective icons in Linux Mint 19.3