this.y = arg2; | this.y = arg2; | ||||
this.setSpeed(); | this.setSpeed(); | ||||
this.angle = atan2(width/2 - this.x, height/2 - this.y); | this.angle = atan2(width/2 - this.x, height/2 - this.y); | ||||
this.target = Math.random()*minEdge/5.33; | |||||
this.target = (Math.random()+0.1)*minEdge/5.33; | |||||
this.inCenter = false; | this.inCenter = false; | ||||
//if(this.angle + 0.4 > PI || this.angle - 0.4 < -PI){ | //if(this.angle + 0.4 > PI || this.angle - 0.4 < -PI){ | ||||
// this.invalid = true; | // this.invalid = true; |